Character Skills

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Character Skills

Post by Teresa Rowley on Fri Jan 22, 2016 7:20 pm

Skills

Each character will have a variety of different skills that will affect how they interact with the various features on SWC. This is an overview of each of the skills, and what you can use them for.


General Strength

Strength affects the characters power, affecting how much the character can carry and their physical endurance. Every point in this skill adds an extra 20kg of weight capacity and 20 Health Points to a characters maximum. It is also used to determine whether an attempted arrest is successfully resisted.


Dexterity

Dexterity is the characters skill with their hands and affects how likely they will be to hit a target with melee weapons, possibly deflecting or parrying other attacks as well as their accuracy with ranged weapons. This is opposed by your opponents dodge skill plus random multipliers.


Speed

This affects how quickly a character is able to travel across planetary terrain. Every point in this skill increases the characters walking speed by 4 km per hour starting at 4km/h with no points and maxing out at 24km/h at full level. Speed also affects how likely an arrest is successfully escaped.


Dodge

This skill affects the odds a character is able to avoid an attack. Higher levels increase the odds that a hostile attack will fail to hit it's target.


Projectile Weapons

This determines how good the target is at firing projectile weapons such as blasters or throwable items. The higher this skill the greater the damage of shots hitting their target, certain weapons may also require a minimum skill value to be used. This skill will also affect the likelihood that an arrest is successfully resisted depending which is the greater out of this and non-projectile weapons skill. Every point in this increases the chances of a double damage critical hit by 2% up to a maximum of 10%.



Non Projectile Weapons

This determines how good the target is at using melee weaponry such as swords or staffs and affects the damage inflicted. This also affects the damage inflicted by hitting a target while using a lightsabre however this is superceded by the superior lightsabre dueling skill for force users. The higher this skill the greater the damage of shots hitting their target, certain weapons may also require a minimum skill value to be used. This skill will also affect the likelihood that an arrest is successfully resisted depending which is the greater out of this and non-projectile weapons skill. Every point in this increases the chances of a double damage critical hit by 2% up to a maximum of 10%.


Science

Note: These skills are currently in planning and any description or skills noted with regards to research and development may change at any time. These descriptions are purely theoretical as to their planned purpose.


R&D Metallurgy

This skill will be used to research upgrades towards improving ships or vehicle hull.


R&D Electronics

R&D Electronics may potentially be used to improve ship or vehicle systems such as scanners or shielding.


R&D Engines

Engine modifications may be developed to perhaps increase speed and efficiency.


R&D Weapon

A skill to potentially develop existing weaponry power or capabilities.


Repair

This skill may be able to affect how damaged ships and vehicles are repaired, potentially improving the efficiency.


Computer Operation

This skill is your characters ability to use computer systems, either to access areas you shouldn't or to improve on already available computer systems. Increases the probability to find raw materials deposits by up to 6% per level (only if the mining vehicle has more than 1 sensor). Contributes to reduce the prospecting time.

Also used to hack into the GNS to avoid censorship from the Galactic Government.
Social


Medical Treatment

This skill determines how good a character is when healing others. A character with medical treatment skills can use Medical Items more efficiently than regular characters.


Diplomacy/Trading

This skill affects the ability of bartering with NPCs, potentially reducing costs of hiring NPCs or improving prices on the Market. It also affects the likelihood of an arrest attempt being successfully talked out of.


Crafting/Slicing

This skill is your characters ability to craft certain tools using kits. It also affects modifying security measures. Used to determine the likelihood that a lock is successfully installed or broken.


Management

Management affects production and organization of projects. Higher skills allow various production efforts to be completed faster and at lower costs.


Perception

The character's attention to detail. Also affects HP. Perception affects how far a character can see on a planetary surface and how likely they are and is the opposed skill to Stealth, determining if the character can spot a hidden target.


Stealth

Ability to prevent oneself from being detected by other players, ships or vehicles on the same terrain or city grid. The opposed skill to this is the targets perception or for vehicles, the sensor capability. If the characters Stealth result is better than the sensors or perception then they will remain hidden.

Used to determine whether an attempted arrest is successfully avoided. Also used to determine the chance of a creature spawning.
Space


Fighter/Freighter Piloting

This skill modifies the time it takes to travel in a freighter or fighter. Each increased level marks a 5% reduction in travel times for piloting fighter or freighter ships and 7% more chance to avoid any problem when aborting hyperspace travel.


Fighter/Freighter Combat

This skill will allow the piloting character(s) to manoeuvre their ship more effectively, attacking hostile vessels and avoiding return fire.


Capital Ship Piloting

This skill modifies the time it takes to travel in a capital ship. Each increased level marks a 5% reduction in travel times for piloting capital ships and 7% more chance to avoid any problem when aborting hyperspace travel.


Capital Ship Combat

This skill will allow the piloting character(s) to manoeuvre their ship more effectively, attacking hostile vessels and avoiding return fire.


Space Command

This controls how effective a character is at commanding other NPC space craft. Higher levels mean that squads may perform more effectively.


Ground Vehicle piloting

This skill modifies the time it takes to travel in a barge or ground vehicle. Each increased level marks a 5% reduction in travel times for driving ground vehicles and barges.


Vehicle Combat

This skill will allow the piloting character(s) to manoeuvre their vehicle more effectively, attacking hostile vessels and avoiding return fire.


Infantry Command

This is used to control squads of NPC soldiers. Each increased level allows for a further squad of 12 NPCs to be commanded and improves the effectiveness of squads.


Vehicle Command

Vehicle command affects how good the character is at commanding NPC vehicle squads and potentially avoiding return fire.


Heavy Weapons

This skill controls whether the player can use or fire heavy weapons, either field based or structure based. Higher skills affect damage with specific levels potentially required to operate certain items. Every point in this increases the chances of a double damage critical hit by 2% up to a maximum of 10%.

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Category: Features
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Teresa Rowley
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